The studio

Games with personality.
Fun comes first.

We are Giant Warrior Studio, an independent studio founded in December 2023. We create original games for PC and consoles, with memorable characters and worlds of their own — to enjoy on your own or with friends.

Giant Warrior Studio

Making games since 2023

The people behind the games

A small team, closely involved in every game.

Murilo Costa

Murilo Costa

Founder · Programming and game design

After around ten years in software development, Murilo founded the studio. He handles programming, game systems and game design, as well as production and publishing.

Vinicius Sanchez

Vinicius Sanchez

Co-founder · Art

Vinicius shapes our characters and game worlds. His work spans environments, animation, interfaces and promotional artwork, and he also helps develop the concepts behind each project.

Our story, one game at a time

We started with a small project to learn how to publish a game. Each game gave us room to try a little more.

RoboSync

2024 · Our first release

Learning by making

RoboSync began at a game jam with the theme “Union”. The idea of robots that had to act in sync became a puzzle game and our first commercial project. Its simple scope gave us a starting point to learn about publishing.

Monster Meals

2025 · Moving forward

A kitchen that went further

Monster Meals also began at a game jam, this time with the theme “Eat this before it eats you”, where we placed second. With more experience, we made a bigger project that reached new players and came to consoles too.

Monster Meals: Big Bite Diner

In development

Returning to a bigger idea

Big Bite Diner continues the world of Monster Meals and returns to an idea we had to scale back for the first game. With the same characters and greater ambition, it brings together cooking and exploration in search of ingredients.

Keep Farming Aura

In development

Room for a playful idea

Keep Farming Aura started as a side project inspired by the “aura farming” trend. We found it fun and decided to turn it into a smaller game, giving us room to explore a different idea.

What guides our games

Fun comes first

On your own or with friends, we want to create experiences that make you want to keep playing.

A personality of their own

Expressive characters and distinctive worlds help each game build a recognizable identity.

Learning from players

We listen to our community and use their experiences to keep improving our games.

Explore our games

Let's talk

Questions about our games, press enquiries or partnerships? Get in touch.

contact@giantwarriorstudio.com

Follow the studio

News, behind the scenes and conversations with the community.